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Here are several pics from our office Christmas party a few weeks back on my Multiply page.
After quite some time, I decided to update my Karmic Backstab blog.
In the spirit of Christmas, I placed a freebie Flash Christmas countdown on the top part of my blog, easily seen upon page load. It's cheesy non-Pinoy Christmas design, buy hey, free's free.
I also decided to upgrade my Blogspot template. In effect I cleaned out redundant links from my old layout and it's easier to code in new stuff now.
With the upgrade, I now have to re-tag post labels of each and every post I have on this blog since I started way back in August 2005. Ah well, slow and steady is better than nothing.
I decided to do a step-by-step with the miniatures, from assembling to painting. For this one, I chose the Trollblood Long Riders (primarily because Kei wants this done ASAP so he can play with them already).
Yeah, it's pretty cold in this year's December. It's very hard to wake up every morning, even if you did sleep early. Ironically, December started with some stir in Makati when Trillanes bunkered up in the Manila Peninsula.
Call To Arms
The recent league concluded with a special one-day tournament. I got to face against Kei and Obi. On my second match, I decided to take up on Mang's offer for a bye. I really wasn't up to playing the Mk. PS Mine Field scenario with anyone LOL, and the food downstairs was too good to pass up ^_^ In the end, I got my second Khador coin that day.
I'm hoping to get a nice Nintendo DS this year. The call of Pokemon is too strong. And Jojo had to show me how good his is LOL! I've already placed a bid on one on Ebay Philippines.
I got lots of more stuff planned for the coming year. Tune back in for updates. Have a good one! ^_^
Better late than never (looks like I've been saying that a lot these past few weeks LOL). Here are some pics from Weewilldoodle's Instantinopol and a league day at Pitshop ^_^
More pics here!
Again, not been updating as often as I'd have wanted. A lot of momentum now in the local WARMACHINE/HORDES community. Not so with WFB and 40K. No matter though as I have very little time to play. I do get a lot of painting time though. Got some more details in on my Winter Guard Rocketeer, as well as the whole Druids of Orboros lot. I will look into spraybombing my Khorne Bloodletters later when I get home (unless Guitar Hero 3 wrenches me off it though LOL).
Updating the now functioning Miniatures Wargaming Philippines forum. As per my last conversation with Lito, this new free forum will serve as the alternative once the old RHGC forum shuts down.
I'll be undertaking a new terrain project for my table at home. I'm planning to make something for Trollbloods, Menoth and Circle of Orboros. Not big projects but rather modular flavor pieces. I still don't know what exactly -- maybe a ruined Menoth church (the corners at the very least), maybe some herdstone-type obstructions, too.
Games at home: Atelier Iris 3 and Guitar Hero 2 (Hard) on PS2, Bang!
Games at work: Dawn of War, Company of Heroes, DOTA, Counter-strike 1.3
Target for the week: Winter Guard Rocketeer and Greylords Ternion or Kell Bailoch
I got lots of pics, just not on this blog. Go check out the WMPH blog instead.
Adding Larkin Vain's Glory & Coin to my blogroll ^_^
In addition to the current Escalation campaign, I am also participating in the Warmachine/Hordes Call To Arms league.
Escalation (Pod 2)
Throat Cutter
Opponent: Jeff's epic Stryker
Result: Victory for Kommander Sorscha
Within the Dark Soil
Opponent: Fred's Asphyxious
Result: Victory for epic Vlad
Awaiting schedule matchup vs Mang's Protectorate of Menoth
Call To Arms
WEEK ONE
Finished Matches
10.12.2007 - Patrick Palma (W), Mike (L), Joel Tiongson (W)
10.13.2007 - Tiny David (W), Cocoy Reyes (W), Ryan Tamayo(W)
10.15.2007 - Arvin Tan (W)
Scheduled Upcoming Matches
10.17.2007 - Mang, Kei Valentin
Unavailable Matches
Laurence Tan
Awaiting Confirmation
Dick Sy, Fluffy Peña, Obi Parcon, Raymund Tesoro
"Any of you guys available to play at Pitshop this week, I'm available for CTA league games so long as it's after office hours."
Weekly Painting Target: Time to show my Khador that I haven't left them unpainted ~ Greylord Ternion, Kell Bailoch, finishes on epic Vlad and Widowmakers
The WARMACHINE/HORDES (WMH) momentum has picked up in the past few months here in the Philippines. I am indeed glad and proud to be one of the pioneers of the game in this country, but as with any gaming community that's growing, disagreements of varying degrees appear. As if fighting make-believe battles weren't enough. Luckily, said disagreements are very minor.
As I've observed, there are players who prefer laid-back casual gaming, and there are those who prefer tournament-style competitive gaming. The "disagreement" occurs when tourney players insist that the more casual gamers follow the tourney standard; or when casual players drag out the time during their turns in a game (something that tourney players value). Some players stay away from the stressful timed turns in tourney gaming. Some players dislike the scenarios laid out in the rulebooks or the official Steamroller format. Some dislike playing against opponents with unpainted models. But all of these are familiar issues from any miniature wargame.
Don't get me wrong. The said disagreements are not full-blown fights. Some players just do not play against other certain players because of contradicting standards. But for me who can play casual or competitive, that is something I really have a concern for.
Time Limits
Officially printed in WARMACHINE Prime Remix, it says there that 500-point games have a 1-hour time limit (an hour and a half for 750 games, goes for both WARMACHINE and HORDES). In Mang's current tourney setting, 500-point games dictate a 7-minute limit per player turn. In more casual settings, some games last for three hours even for just 500 points in playing an assassination run or objective win.
I do know some players who refuse to play tournaments even before the 7-minute/turn concept. I do know some players who take at least a minimum of 15 minutes even before activating his first model.
In tournament formats, players can always choose to join a tourney or not. But in a casual format, crossing the boundary between standards can be tricky. A player who trained himself to complete everything his army can dish out in 7 minutes will have his patience stretched if he's fighting a casual player. Alternately, a casual player will have fits if a tourney player is prodding him unceasingly to hurry up and finish in just a few minutes.
My suggested solution for casual games: Mutually agree with your opponent whether or not you are playing with time limits before bringing out your models. If your opponent doesn't agree with your suggested time limit, make some sort of compromise. If in total disagreement, just go look for another opponent and respect your opponent's choice.
When playing at my place: I will have a sports timer there so I strongly suggest (if not enforce) an additional 30 minutes over the time limit in the book (1 hour 30 mins for 500-point games, 2 hours for 750-point games).
Additionally, a player should limit his turn to a maximum of 15 minutes. If models are not activated during the end of the time limit, they are considered to have activated but have done nothing (no movement, no action). If a player is resolving a model or unit's activation at the time the limit is called, he should resolve the model/unit's activation and end his turn immediately afterwards.
These resolutions for time limits are the most fair I can come up with for casual gaming.
My suggested solution for tournament gaming:As for tournament gaming, organizers will always have final say in how they run tourneys.
I do suggest a timer for each table, but that would be costly to the organizer. Proactive minutes for players would be more fair, i.e. if it only took you 2 minutes to finish your first turn, your second turn should have 12 minutes, and so on. Maybe later on we can have something like this.
Scenarios/Missions
As many of us have our roots in miniature wargaming from Games Workshop's Warhammer and Warhammer 40,000, it is normal to compare both. There has been significant difficulty by some players in adapting a chosen WARMACHINE or HORDES faction to fight (much less win) in certain scenarios as laid out in official Steamroller scenarios.
In casual gaming, this is alright since most just dust off and fight another day (sometimes another game right afterwards). But in tourneys, it bears a lot of weight since there's money involved. And to some, dropping P250 is easy, but others' pockets aren't as deep.
Some stick to Steamroller scenarios strictly, and frown on custom scenarios. I would understand, as I assume SR scenarios have been playtested and approved to be as balanced as can be by the makers of the game itself. But does it mean playing custom scenarios aren't worth it? I disagree. I do agree with Mang testing out various scenarios during his tournaments. It may be a pocket risk to some, but then again, no one is being forced to join any tourney anyway. Others frown on the official Steamroller scenarios (most notably Killing Fields) for many, many reasons.
My suggested solution for casual games: Same as with time limits, mutually agree with your opponent as to what scenario you'll play. They may be from official tourney scenarios or custom scenarios, or even tweaked tourney scenarios. Just try to have fun while trying your best to win.
We're all used to making a come-on-all-takers list with WFB or 40K, and doing such is a bit more difficult in WMH. In the book, players do should decide what scenario to play first before making a list. It may mean that you'll be carrying a cabinet-load of your minis wherever you go if you're that intent on making such a broad spectrum list though.
When playing at my place: I will have a copy of the rulebooks at home, plus the latest Steamroller tourneys, plus I had the Summer Rampage scenarios bound. I also have No Quarter magazines with special scenarios in them. There will be very little in the way of a lack of scenarios at home.
However, I do suggest playing Summer Rampage scenarios. IMHO they are more balanced.
My suggested solution for tournament gaming:As for tournament gaming, organizers will always have final say in how they run tourneys. Yeah they do.
Tournament Scene
Some think tourneys are the end-all of the game. But since we all live in an imperfect world, there can never be a perfect tournament. Some will complain of venue. Some will complain about entrance fee. Some will complain about time limit usage (or lack thereof). Some will complain about scenarios or special rules. And being in the Philippines where complaining has been raised to the level as art, it's worse.
The game may continue to stick around even without tournaments, but it is the tournaments that spice it up.
To organizers, I suggest switching between formats and attract the different mentalities of players. Mang is already doing this one, considering timed tourneys and casual campaigns. Other people can readily setup their own tourneys with their own standards. I'm sure you won't find it difficult to attract participants since we all wanna help each other out anyway.
To players, I suggest to play tourneys, even the ones you dislike. You may learn a few tricks here and there, plus you break the monotony of your usual casual gaming. AND you may teach yourself to adapt to the community's current tourney scene.
Parting Shots
I guess what I'm trying to say here is that as players of such a small community, we should all practice common courtesy. You cannot have your way all the time, but bottom line of the game is for all players to have fun.
Nobody wants to play with an asshole, and with such a low number of players in the community, a rep of being an asshole spreads quite fast. Sayang naman ang ininvest mo sa pagbili ng miniatures, diba?
Peace ^_^
Attendance: Kim, Barby, Pork, Emp, Fred, Kei, Les, Ryan (special participation of Kim's Cavy pets - Buddha and Elizabeth)
Grub: Some chips, some Coke, some Nestea
Games played: WARMACHINE/HORDES, Guitar Hero, Bang!
Stuff on DVD: Afro Samurai, Highlander anime, Ranma Nihao My Concubine