P R I M E
Warning: Not suitable for wussies!
Sissies. Little girls. Nancy boys... go home. This game is not for you.
If you cry when you lose, get lost -- you're going to lose. If it hurts your fragile sensibilities to see your favorite character get pounded unmercifully by a rapid succession of no-holds-barred iron fury, you'd better look the other way. If you've ever whined the words, "That's too powerful," then put the book down slowly and walk away before making eye contact with anyone or they'll realize your voice hasn't changed yet.
This game is about aggression. This is the game of metal-on-metal combat. This is fuel-injected power hopped up on steroids. This is WARMACHINE -- the battles game that kicks so much ass we have to use all capital letters.
We didn't set out to reinvent the wheel with this game -- we just armor plated it, covered it in spikes, and rolled it over your grandma's house.
WARMACHINE is simple. It's easy to learn, has no reference charts, no heavy arithmetic, and doesn't require constant trips to the rulebook. At the same time, WARMACHINE possesses deep strategy. The ability to unlock combinations of abilities and spells and maneuvers is practically limitless. For every perfect strategy, there is a foil. For every immovable object, there is an unstoppable force. Just when you think you've got it all worked out, you'll be blindsided by something you never saw before. The more you dig, the more you'll find.
WARMACHINE favors the aggressor. You've got to throw the first punch if you want to land on top! Too many games set players up to be timid. Games drag out with little action because the game favors defensive strategies. Players park their soldiers behind walls like old ladies hiding from a loud noise.
Not in WARMACHINE! If you want your opponent to come to you, you're going to get steamrolled. You've got to have balls to play this game! You've got to charge your opponent and hang it all out there! You've got to break his formations. You've got to be relentless with your onslaught. You have to go for the jugular and latch on like a rabid dog that hasn't eaten in days. Anything less and you'll be hamburger.
You're playing with power now. Don't be afraid! Few things are more satisfying than slamming your opponent's warjack into a unit of soldiers and watching them fall like bowling pins! (We call this jack bowling.) Try picking up an enemy warcaster (with a warjack, of course) and throwing it across the battlefield! It's almost more fun than you should be allowed to have with miniatures game.
The miniatures of WARMACHINE deliver on every level that the game does. These warjacks radiate power! We're pouring so much metal into these things that at our current rate, we'll deplete the world of pewter by 2006. And these things were made for modeling. The incredible detail and expert sculpting will create one of the most enjoyable painting experiences you've ever had.
This is a new era in tabletop miniatures wargaming. This is a game made for you, by people like you. It's not a load of sterilized mass market drek designed by a room of corporate meatplow. This is raw. This is brutal. This is WARMACHINE.
So play like you've got a pair, or put down the metal and go find something made of plastic.
+++
E S C A L A T I O N
It started as a manifesto of our disposition -- the philosophy with which we created WARMCHINE. We never expected it to be the pavement of our common ground, the doctrine of a movement of players, or the center of controversy and a source of unlimited debate. Love it or hate it, though, you can't avoid it.
Is it about sexism? An anatomy lesson for the testicularly impaired?
No.
Page 5 is about honesty. It's a self awareness of what we're doing, why we're doing it, and who we're doing it for. It's a declaration of our stance, the 10-40 on our attitude. It's about the kind of people we are and the kind of people we want to face across the table.
We pour blood and sweat into this game, into the stories, into the art and into the metal. We want to see WARMACHINE experienced the way we intended it.
Escalation takes it to the next level and we're piling it on heavy. We've spent a year hammering away at this gallery of ass kickers and ensuring that everything you see is as borken as you expect it, but nothing here stands alone. Escalation raises the bar, but it stands on the shoulders of the nine-ton giants who came before it.
This is the triple shot in your 8AM espresso. This is the nitrous injection in your 426 Hemi. This is the depleted uranium tip on your armor-piercing round. We threw out anything that slowed down the fight. This is the final cut -- pure grain, grade A, distilled aggression.
You're going to need a hernia belt to lift these new warjacks. They're bigger, badder and pissed off. They don't fill the cracks in your armies; they work your opponent over like a school girl who wandered into a back-alley cage match. We've given you the warcasters to lead them too -- professional name-takers specifically designed to kick your foe in the nuts and bolts while a procession of solos, troops and blazing field artillery run through his back-entrance like a freight train on a mission from God.
Still, the new models are only half of the pants-soiling experience found within these pages. The Escalation campaign pitches you headlong into a conflict between four nations that will leave no on unscarred or uncharred. If you like pina coladas, getting caught in the rain, show tunes, romantic comedies and happy endings, then you're crying into the wrong Kleenex, pink boy. This is a story about war. It's 87 pages of mud-slogging, blood-drenching, mind-blowing brutality. We've given you the lenses to see the Iron Kingdoms through our eyes. Better wear a helmet.
Page 5 was only a page number on a freshly printed book a year ago. Now it's the creed for a new era in wargaming, the banner for players looking for a challenge, and the battle cry for a game with serious stones.
You just hefted two scoops of whoop-ass for your Wheaties, Waldo. Remember to lift at the knees. We've given you a year to master the basics, and it's time to do your business or get off the pot.
And now that we're all on the same page --
Play like you've got a pair.
+++
A P O T H E O S I S
Remember that school girl from the back-alley cage match? Well she's all grown up now and that feeling between your legs is her yanking you tidy-whities up over your head for the holy mother of all atomic wedgies. Scream if you want to. It only makes her want to hurt you more -- just like your opponent across the table.
Welcome to the top. This is the pinnacle of power. It doesn't get any bigger than this, folks, or we run the risk of throwing the planet out of alignment. We've pushed the envelope of game and model design and taken it to the limit of human endurance. Don't look down; we're a long way from where we started.
WARMACHINE: Apotheosis will challenge your strategic and tactical muscles like never before. Contained within are multitudinous combinations of warcaster abilities waiting to be unlocked. Each on is capable of unleashing nothing less than a severe beating about the head and shoulders of your hapless adversary. Don't hold back; he wouldn't want you to. We all know we're here because we believe the next best thing to delivering a complete and thorough ass punishing is going down in a white-hot blaze of agonizing glory. This is pure power in your hands and a free license to abuse it.
The Apotheosis models are off the scale. We crammed so much detail and complexity into these mountains of metal that you're going to want to quit your day job in order to tackle them. This is no slag fest in pretty packaging meant to con you out of your hard-earned coin. These are expert works of art made with the highest standards for the most discriminating modeler. In every way, they have captured the essence of the characters they depict and radiate all the raw, relentless aggression each one embodies. Even before your opponent knows what you're packing, the mere sight of these brutal sculpts will send him running madly for his mommy's skirt.
This is the blue box, people. Time to put up or shut up. Apotheosis will rock the foundation of the world you thought you knew and understood. It's a vicious reminder that around every corner is something more merciless than what you could ever imagine. In every dark alley is a ruthless bastard waiting to carve another notch in his bat with your face. And across every table, in his unassuming faded black t-shirt, is a cold-hearted killer mentally tearing you limb from limb. Good thing you came in heavy -- now kick him right between the femurs...
... AND PLAY LIKE YOU'VE GOT A PAIR.
+++
H O R D E S P R I M A L - A N I M A L S T Y L E
For those who have experienced Privateer's games before, what follows will feel like a warm and cozy familiar blanket. For the uninitiated, this is the moment where we open up your bloodshot and beady little eyes to the cold, hard reality of the truth -- the truth that what you hold in your hands is nothing like you have never seen. This is going to change how you play games, and the difficult truth is that right now, most likely, you can't handle it.
But don't despair, there's a legion of die-hard, stone-cold, tabletop killers waiting to beat your ass until you can.
At Privateer Press, we inject our games with a special blend of testosterone-laden aggression and grade-A, cold filtered reality. We treat the tabletop like the battleground it is -- a place to prove your might is right. We don't suffer whiners, sissies, momma's boys, daddy's little princesses, or punk-mouthed pukes with more excuses than moves. We come for the beat down -- deliver it with gusto or take it like a trooper. There is glory in both as long as you got the rocks.
Don't be deceived. HORDES is simple on the surface. You roll some dice, you add some numbers, and you mark some dots on the cards. It's the deep strategy that is going to turn your brain into a pretzel. Whether you're a seasoned veteran of tabletop conquest or some doe-eyed rookie who accidentally wandered into this den of ruthless vipers, the mental gymnastics you're going to have to master are not going to come without some severe bruising along the way. Keep your head and hands inside the window, face forward, and pay attention because you only get to hear this for the first time once, and if you don't get it then, you're going to look like 200 lbs. of ground beef praying for the sweet release of death.
Punch first, hit hard, show no mercy, and expect none in return.
The beasts we've bred for HORDES are fury-fueled monsters, and the only way to handle them is with the same disregard they have for each other. HORDES is powered by unchecked brutality. It's not survival of the fittest, meathead. It's survival of the most badass, and the winner takes all. If you can't hand with the animals, you best get out of the jungle now before something mistakes you for a snack.
Privateer Press is building upon a tradition of untarnished honesty, unwavering respect, and unrelenting gratitude for the people who play our games, blazing away a new era where quality of game, experience, and inspiration are worth the hard earned coin you just traded. We freed the shackles of corporate mediocrity and have charged ourselves with delivering unto you only the most visceral episodes you can encounter in adventure gaming. We throw our blood, sweat and souls into these creations, and we back it up with a simple creed.
This is primal. This is savage. This is HORDES.
PLAY LIKE YOU'VE GOT A PAIR!
+++
+++ On being "First"
I've seen this in Warhammer and evidently, it's also in Warmachine, too ~ people clamoring and bragging about being the first: first to find out about the rules on new models/armies, first to make an army list of said new stuff, first to get the rulebooks, first to get the model. A lot more "firsts"... I guess some people get the "I'm-more-superior-than-you-because-I-got-to-it-first-than-you" kick more than everyone else. And no, I don't see that in WMPH. I just see it everywhere else.
Frankly, I don't give a flying fuck who got to what piece of shit first. It never fails to strike a nerve how people go brag about it. Most of the time I can ignore it, but I guess I'm in the mood to rant (it's probably those 711 peanuts).
I don't care if you thought of this-that combo first, because I'll still beat your sorryass army.
And if on the chance you beat me, might as well get ready for another fight because I'm just gonna get up again and have a go at dishing out more punishment as well.
I don't care if you "bought" the model first, because I know I can always paint it better than you.
And if you paint better than me now, might as well try and chop my hands off because I'm aiming to be better than you.
Learn some humility, foo'.
Because snotty blowhard braggarts are the ones I have no regret of humiliating utterly. Or beating up outside.
Take your best shot.
Monday, December 19, 2005
PAGE 5
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30 comments:
Oh. THAT Page 5. :D
My Dark Eldar and Dark Elves must've been reading the same page in my sleep. :P
Personally, I think it's a bit anti-GW, because GW games tend to favor the reserved and camper-style of playing; yung tipong sit back, relax, and shoot like hell.
Ilang beses ko na na-witness firsthand, na kala mo panalo ka na, tapos biglang babaliktad LOL!
Maybe it's WM's way of stressing that they're not GW.
OT: I gotta get back to my Menoth. Holiday activities (parties, get-togethers, etc.) are starting to feel like work. :P
Lesther's also thinking of going Menoth or Cygnar (more towards Menoth though).
I know the feeling, dude. I think moreso if you're in showbiz and entertainment. That's why I squeeze in as much time as I can for myself and my hobbies.
Your 480+ is already playable. Let's sked something asap so we can play. I'm starting to feel the rust forming.
aheheh... mukhang warmachine is definitely not for me.
I'm a sissy. :P
i'm wearing power armor... can't you tell? lolz.
To each his own ^_^
Les has already sworn on the Menite zeal as well. He'll have his first 500 points done by first quarter of next year, if not earlier.
cool. :D
i've been seeing it on the NG forums too... looks like they will carry it as well. i hope the warmachine community gets bigger so i can see it being played at NG. :D i'll wait and see muna how things turn out and how the game works.
so defensive strategies don't work well huh? there goes my main tactic. lolz.
I was aiming at being the first Pinoy standard-color Khador. And basically I'm already there. I'd probably do my Menoth in standard colors, too (but that's way way down the line unless Hordes gets me first).
NG may or may not carry it. It doesn't really matter to me. If they don't want us to play Warmachine there, there are always other places. I'm already in the process of fixing up my place to serve as an alternative venue, kahit isang mesa lang.
Defensive strategies work only if you couple it with some aggressive strats with it. If you're just gonna turtle up in a table corner, sad to say, it won't do much. Besides, the game doesn't end in turn 6 anyway.
interesting... so how does someone win? meron ba itong missions or objectives? how long does it take to play.
i hope it isn't like mageknight where you can only move a certain number of figs depending on your command... etc etc...
There are missions, of course. But for the current tourney ruleset called Steamroller, which goes for 500 to 750 points, killing the enemy warcaster scores you the victory (hence there are a lot of assassination lists out there).
In Warhammer, you move ALL your models in phases, then shoot in phases. In Warmachine, you move one model, make him cast his spells, shoot/attack THEN go on to the next model, and so on. Unlike Mageknight, WM is not dependent on pointage as to what you can or cannot activate.
A typical 500-point game lasts about an hour. I played two games (one with Les and another with Pork) where I won in less than 10 minutes.
I got all the rulebooks naman so we can try out a sample game sometime if you want. I used to metagame this and Confrontation a lot using Warhammer models even though the scale is a bit off, just to get used to the system. I'm happy to say it all paid off nicely naman.
^_^
[In Warmachine, you move one model, make him cast his spells, shoot/attack THEN go on to the next model, and so on.]
mas gusto ko yun ganyan na systema. that's like typical pc rpg games during the 90's. :D
yup.. you can imagine how many times my opponent sa warhammer did a 1up on me because of that.
you can't move that. you already shot with this.
Egads, I'm guilty sometimes of that, but not because I was pushing to win, but more because I can't remember well.
IMHO, right now is the best time to get into Warmachine. Why? Because unlike Warhammer, Warmachine has been steadily keeping its prices (unlike WH which raises its prices annually). WM might become that someday, too, if its market is as big as WH. But since presently it isn't, then I'm enjoying the low, low prices ^_^
Also, with WH, they kinda force you to buy lotsa stuff just to play the game, specifically codexes and army books. Then there's White Dwarf, too. How many times have we heard, "Ah, that rule's printed in the latest White Dwarf, in the Errata section"? And how many times are you stumped by an enemy because of some wargear or magic item he has in his codex/army book that's expensive!?! WM has ALL info on ALL factions on their rulebooks. And they release these annually.
If you're thinking of the cost of prepping for WM, it's not gonna be as expensive because most of the First pioneers already have the rulebooks. The first three rulebooks are already out - Prime, Escalation and Apotheosis (I have them all if you wanna borrow). Then this year will come Superiority. There are some mercenary units on the No Quarter magazines, but I got them, too.
Take Les for example - I asked him, "How much have you spent for your Wood Elf army already?" He answered, "P20K, and kulang pa ng dalawa pang box na Band J."
Then he asked me to help him with a Menoth 500-point list. I gave him a competitive one, which will give other lists a run for their money (kinda bad move for me, because it's gonna cause problems for my Khador, too). I calculated and got the price to around P7K.
My initial list was around P5K, but that was for models only. It WILL be outnumbered, I think I got nine models only in that list. But heck, it was still no bonus stage list I tell you.
When I got the books, I metagamed with WH models. Yeah the scale was off, but I was interested only in familiarizing myself with the rules. It payed off - well, in all my games, I only lost once and that was a starter box game pa. My official runs are alright, official meaning I didn't use any proxies this time.
SO if you guys wanna run, I got a game table set up at home, or we can play at your place, Ryan. I got the books, and we can proxy whatever model we have. Pick a faction and make a 500-point list. Let's see how it does.
^_^
everything you said especially with the cost is very true. i'll see how my finances for the 1st quarter goes. somethings are lining up kasi and i need to prep pa. i'm getting a new computer this january to replace my ancient relic of a pc(celeron 366. lolz.). let's try it minsan sa bahay. maybe two weeks from now. or if we're lucky maybe this sunday. :D
Ayt just lemme know. Les is also waiting when he can playtest his 500 points Exemplar Menoth.
There are several ways to start into this:
- We can have a starter box-only match. They're basically even anyhow.
- We can play 500 points using only the quickstart rules that's downloadable from their website. I got that printed, too.
You and Les can give it a go. Romy can jump in, too, but he's had experience playing Warmachine already. I can moderate the practice sessions.
Ryan already informed us when he's available. How about you guys?
i was about to ask that question. you just answered me in advance... so pwede palang maglaro muna with starter box lang. kasi if ever i'll be very sloooow in making a WM force. :D
too bad no one who sells it accepts citibank credit card. :(
salubri, if you're interested in trying out Menoth, you can always borrow my starter battleforce. Yun lang ang fully painted and based ko na figs. Just needed a few figs to complete my 500pts but my expansion plans has been temporarily set back by a rearrangement of priorities due to work (or the search for one :P) and my Warhammer project (which took its inspiration from the Warmachine starter battleforces).
I'd be happy to join in. It's just a matter of setting the date for us to meet.
IMHO Khador gets the shaft from all the WM starter boxes. Yeah we do have two heavy warjacks, but they're both slow as hell, whereas their warcaster Sorscha is one of the fastest models in the game.
The starter boxes are good for demo games, but seeing as we're an wargaming experienced group, I suggest shoot for a 500-point list and just proxy. As appealing as the starter boxes may be, not all the time will you be wanting to play with what's in it.
Now, I play using Sorscha but only because I haven't bought any other warcasters yet.
Here's what I suggest for the first few runs: pick a faction and tell me how you want to play it (shooty, bashy, balanced, control-type, etc.) and I can write up some sample lists for you to try out. I think I know most of the existing models so I know what you'll need to complement your list.
Take Les again for example, he wanted those Knights Exemplars. So ideally the best warcaster IMHO for them is Kreoss. From there, I asked how he would play it, and he preferred aggressive forward type style of play. So I added a Guardian for punch and for tactical use, since it's the only big arc node in the game; and paired some Devout, to protect his warcaster. The rest was rounded with Knights Exemplar and Seneschal.
Although now he's aiming at getting an Avatar (but what Menoth player doesn't want it LOL) so we tweaked his lists a bit. Now when you play against him, he'll have two ready.
Khador is straight up in-your-face bash. But I chose to be shooty, so I guess my list is a bit of an antithesis of what Khador should be. But either bashy or shooty, pwede ang Khador. The units are expensive so expect to be outnumbered.
Cygnar is primarily board control and shooty, but with the Escalation and Apotheosis jacks, you can go bashy with these guys now. Plus they got funky rules that drain targets of focus (which you need to cast spells, do special attacks, etc.).
Cryx may be undead, but they have stat debilitating stuff. Plus they got lotsa strength in the magic department. Plays like Eldar wherein you rely on speed and wile. They're also a bane for shooty guys, since they got lotsa Stealth.
Menoth has lotsa burning stuff, lotsa templates (for shooty tastes), and has the most unbalancing abilities IMHO. Some units grow stronger as their brethren die, some can be bestowed the ability NOT TO BE DESTROYED at all.
The Mercs, although not a true faction, can be played as one; and not just add ons to the big four factions. They got abilities of the other four, although not as focused. They got jacks which do lotsa funky stuff, bash or shootwise. And their units are topnotch too.
Les and Romy already have lists, Ryan. Last I heard, you're interested in Khador, right? You wanna go shooty like me, or do you want to go traditional beat-em-up?
i was kinda interested in khador but i hate having a slow army. i guess i need to read up on those books. it's either khador, cygnar, menoth or if i don't like them then i'll go mercs. :D
hey let's try meeting up at my place this sunday. siguro around 2 p.m. as i'll be coming from manila on that day.
Khador infantry is fast. The Manhunter and Widowmakers have advance deployment (22" from your edge), and Kossite Woodsmen have Wolf Scout deployment (which you control when they come out and what edge).
The rest can be quite slow too as you want to take advantage of their Shield Formation, giving them higher ARM - like Men-O-War and Iron Fang Pikemen.
It's the Khador jacks that are slo0o0o0ow. SPD 4 only, so that's a run speed of 8, and a charge speed of 7 (whereas Cryx helljacks, the big ones, have a basic 6 SPD). That's why Khador has to be extra tricksy when fighting against Cryx, because they literally run circles around Khador big warjacks.
There are some stuff that speed up the jack movement in Khador like bulldozing with the Devastator, or 2-hand throwing with Superiority, or Vlad's Forced March feat, or Karchev's Tow spell. All makes for a nice mental game, too.
I am OK with Sunday. Are Romy and Less free then too?
I texted Les. Confirmed good to go sya on Sunday.
thanks kim for demoing the game. it was a fun 4 hours. :lol:
i think i'll stick with my trio warjacks and perhaps keep nemo unless there are more interesting war casters. i have to say that i like the mechanics. :D
No problem. Let's demo again. Maybe you can have a hand at a new list or a different faction. I'll bring the NQ mags so you can have more Mercenary choices.
sige. but let's see if we can get romy to come. otherwise continue ko muna ang painting backlog ko. i've been finding it hard to get time to paint after work recently.
hey... i wonder if joel would be available? did anna give birth already?
Joel seems pretty much available naman. He was with us at UP last Saturday and swept through all his WM opponents! LOL!
Although that was a Saturday. I don't know if he's free on Sundays, too.
Looks like you got your wish, Jake. Steamroller 2 feels like it was built exactly for you. No quarter to the last man, except for certain funky objectives. But by going for objectives, you'd be literally going up against the enemy face front most of the time anyway LOL!
Ah WARMACHINE.
Win or lose, Cryx's numbers always increase. ^_^
But no, in all seriousness, my comment is about page 5. It's true, and it applies to life as a whole.
If life kicks you in the face, don't whine about it. I've been struggling for the last two years, but the worst you'll hear out of me is an angry growl under my breath.
I play like I have a pair, do you?
Hi, megguqt, and welcome to my almost-defunct blog. I was surprised when I checked my email and someone commented on one of the old posts.
And yeah, I definitely agree with what you wrote here ^_^
Two year struggle? Well, I hope you all the best on that, whatever that may be.
I presume you also play WARMACHINE. Most of the WMH action here in the Philippines is on warmachineph.blogspot.com
I interpret from your Ranting Space that your group doesn't play WMH anymore? That's too bad. But it's probably just a phase. I hope you guys get to play again soon.
Here's to WARMACHINE/HORDES! Play like you've got a pair!
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