I got to play in this year's 40K Grand Tournament. Details on Tomb Fleet Vyr.
Sunday, August 24, 2008
Tomb Fleet Vyr Repulsed From Cuan Sector
Monday, April 28, 2008
Tomb Fleet Vyr

I decided to put up a separate blog for my armies. And since I got to play 40K last Saturday, I decided to start with my Necrons I named Tomb Fleet Vyr.
Check it out here.
Sunday, March 02, 2008
Necrons Progress Report 01
After cleaning up the house Saturday morning, I got to set up my painting table properly on one clean side of the living room with the TV in full view. I have dusted off both my sunlight desk lamps for usage again. The long 6x4 board also got to rest behind the big cabinet. All in all, it's pretty much organized.
I scrounged up some bases for 40K which I can use on the Destroyers on the Necron army.
I also tried using thinner on several of the green tubes on a painted (soon-to-be-repainted) Heavy Destroyer. It kinda works but there are still some residue on the ends of the rods (I don't know if it's the super glue that did that).
I decided on retaining on my old color scheme for Tomb Fleet Vyr - a lot of metal, gold/brass collar and spine, plus neon green on some of the extra tubes and detail. I will try to keep the green rods as is, and maybe thin off the black of some of the basecoated rods.
Flying bases still got me in a bind. I'd want my Destroyers hovering and not glued directly to the bases themselves. I'll look more into how I can solve this problem of mine.
Lastly, I will be painting my Destroyer Lord by the end of the week.
Check back for more updates on this project.
Monday, February 25, 2008
The Fleet Stirs Once Again
This is like the first real game I had in Galleria in... years. I had a game in 40K a few days back in Fortress against Romy and his Emperor's Children, a refresher match so to speak. I know I might play against a new guy, so for sure I will play my ace game and not disappoint.
I was matched up against a high school student named Jessie (he was still in his uniform when we played). He played Luna Wolves and apparently is the kid brother of another player there, and was relatively new in the hobby. Now seeing that I had years over this kid, the initial impression would be I'm just a big, foul-mouthed bully. And indeed I may have been a big, foul-mouthed bully, but that's how I play. Mercy is for the weak! Besides, one thing I learned with playing all the miniatures games that I play is to never underestimate your opponent.
The mission was Omega Take and Hold, with the objective being a tower in the middle of the table. My list was pretty much expected for any Necron list - Warrior Phalanx with Flying Circus. I opted not to go for the more common Destroyer Fleet build (wanted to try out commuting with a Monolith) or a Fear build (not enough models).
My opponent had a versatile mix of Marines with varied heavy weapons. His force was led by a Terminator Librarian who he attached to a Terminator squad. He also had another Terminator squad (assault) reserved for deep strike.
The boyz there said that he played a reactive style when Jessie gave me the first turn. Since a lot of his artillery were still off-board, my Phalanx advanced their slow 6 inches forward. On his turn I got to gauge which targets from my force he prioritized, but I got a pretty decent share of WBB rolls on the following turn.
The Lord veiled with the Immortals to thresh down his Lascannon squad, while two Warrior squads took my right flank to tie up his Assault Terminators. With the Lascannon Dev squad gone, all I needed to worry about him breaking the Monolith was his Predator and Razorback. Later on in the turn, I managed to bring those down, too, as my Necrons only received little casualties.
Reducing his squads to non-scoring units or immobilized vehicles, I had free reign to have my squads to get even more victory points from the objective at the center of the table.
I had to rush over to Fortress for some WARMACHINE so I had to leave after that game. But all in all, I was very pleased with how the Necrons played out. I had my share of bad rolls so I had to rely more on target denial for Phalanx safety and fire discipline for surgical removal of his key units.
Wednesday, August 17, 2005
Tomb Fleet Vyr Invades The Pitstop
In the recent minitournament held at Mang's Pitstop, I got to enjoy a little 40K action. Here's what I had on my 1,500-point army list:
• 1 Necron Lord with Warscythe and Resurrection Orb (150)
• 1 Necron Lord with Staff of Light, Resurrection Orb and Gaze of Flame (155)
• 12 Necron Warriors (216)
• 12 Necron Warriors (216)
• 10 Necron Immortals (280)
• 6 Scarab Swarms (72)
• 3 Necron Destroyers (150)
• 2 Necron Heavy Destroyers (130)
• 2 Necron Heavy Destroyers (130)
1,499 points out of 1,500 at 43 models (which phases me out on 10 models)
Round 1: Gamma Seek and Destroy
· Mang's Necrons vs. Kim's Necrons (Result: Victory - Kim's Necrons)
· Jacob Reynoso's Black Templars vs. Fred Escalona's Space Marines (Result: Victory - Jacob's Black Templars
· Arvin Tan's Iron Hands vs. Emp Fernando's Tyranids (Result: Victory - Arvin's Iron Hands)
Round 2: Gamma Recon
· Mark Lim's Grey Knights vs. Kim's Necrons (Result: Victory - Kim's Necrons)
· Mang's Necrons vs. Fred Escalona's Space Marines (Result: Victory - Mang's Necrons)
· Emp Fernando's Tyranids vs. Jacob Reynoso's Black Templars (Result: Draw)
Round 3: Gamma Take and Hold
· Kim's Necrons vs. Fred Escalona's Space Marines (Result: Victory - Kim's Necrons)
· Mang's Necrons vs. Jacob Reynoso's Black Templars (Result: Victory - Jacob's Black Templars)
· Arvin Tan's Iron Hands vs. Mark Lim's Grey Knights (Result: Victory - Arvin's Iron Hands)
+++
Three victories. Not bad. It goes to show that constant playing does help I guess. I got me a nice new fine detail brush for that, too. ^_^
Congratulations to everyone for a well-played minitourney! And thanks to Mang for providing for the event. See you guys again in two weeks.








































